GeekLife

GeekLife A family-owned business with inclusion at the heart of everything we do. GeekLife sells games, boo Games, toys, books, comics and gifts.

Let us help you discover new games and comics.

  and   promos! Bring the Magic home!
07/21/2024

and promos! Bring the Magic home!

Let’s make a deal!Tons of comic posters, figures, organized play kits and promo items. Sealed magic prices are firm, eve...
07/21/2024

Let’s make a deal!
Tons of comic posters, figures, organized play kits and promo items. Sealed magic prices are firm, everything else is priced to move.
Stop by now through 6pm and discover some treasures.
Many thanks to for hosting!

Heading out to set up our pop up shop at ’s Punk Rock Garage Sale at  Swing by, say hi, grab a drink and get some shoppi...
07/21/2024

Heading out to set up our pop up shop at ’s Punk Rock Garage Sale at

Swing by, say hi, grab a drink and get some shopping done. Lots of cool vendors!

01/29/2024

Wanna go to OwlCon for free?
Here’s how.

GeekLife's name originated from discussions with others about my desire for a geek lifestyle brand. When someone thought...
04/18/2023

GeekLife's name originated from discussions with others about my desire for a geek lifestyle brand. When someone thought of us, they would know they could turn to us for a variety of geeky wares, from games and comics to books and toys and home decor and everything in between.

When I started GeekLife in 2010, the end goal at the time was a successful storefront business. Like for many others, 2020 changed perspectives and definitions of many things. While we have relinquished the storefront for conventions and pop up events, the heart of the business remains building community. It naturally dovetails with the wider advocacy work many of you know that I am involved with.

To that end, my current focus is on GeekLife’s sibling project Amplify Play, the objective of which is to work towards making the tabletop gaming industry even more awesome through uplifting games created by & featuring underrepresented demographics and providing general advice on best practices for fostering and nurturing more inclusive spaces.

I’d love to see you Wednesdays at 1pm on the Weekly Live Chat on Twitch and if you’re a part of the tabletop games industry (at any level from entry to well established, and ESPECIALLY if you are not, but want to be) join me every first Thursday for a networking zoom (I’ll drop a link to those events and how you can support this project in the comments).

In case you were wondering about my thoughts on the OGL (open gaming license) being in the news* lately.This article and...
02/04/2023

In case you were wondering about my thoughts on the OGL (open gaming license) being in the news* lately.

This article and more resources on building a more inclusive community can be found at AmplifyPlay.com.

*apparently even NPR recently covered it, but I'm waiting for an editing correction before sharing.

Gender Minorities Lead Opposition to OGL Changes

If you’re happy that any progress has been made regarding proposed changes to the OGL, thank gender minorities.

Gender minorities were the first ones to break rank and throw down the gauntlet in both breaking the news of a rumored major shift in the Open Gaming License and in leading an opposition to the rumored changes to the OGL that underpins an entire industry of creatives and businesses. It is no surprise really, given that marginalized people have often led the way in situations where others fear retribution.

When no one is offering you a microphone (in the form of inclusion, acceptance, or the networking and connections afforded by those aforementioned privileges) and you expend the effort to claw your way to being heard, a fear of retribution is the least of your concerns. Others may assume that lack of trepidation stems mainly from a desire to preserve a way of earning income, but if that were the case, then everyone affected would have spoken up and spoken out immediately. Clearly it goes beyond monetary gain, after all hundreds of people each day pivot their careers for any number of reasons. The difference is that if one has already seen their concerns tabled, repeatedly being dismissed for no reason other than who they are, then the threat of being excluded for speaking up is not in fact a threat. When one is accustomed to simply being heard, the threat of being disregarded looms large; when being excluded is all you have previously known, it is not an existential crisis, it’s a Tuesday.

When pop culture and gaming journalist, Linda Codega was presented with a leaked version of the alleged updates to the OGL, they could have sat on it. They could have downplayed what it could mean. But on January 5 they boldly broke the story, despite risking access to the information stream they rely on for their work.

The tabletop gaming community reacted in shock. Many publicly stressed the importance of waiting for official verification of the document and its contents. They held private meetings and quietly discussed strategy amongst themselves. The fact of the matter is that the people most concerned about retaliation stayed silent to see how things would play out. The people whose careers could be most affected by the alleged changes were at the same time avoiding publicly discussing the matter, relaying through emissaries that discussions were being had and options considered. But none of the old guard industry leaders made any public moves, no one spoke out about what should be done to oppose the changes. All speculation was about what the alleged changes could mean and how bad it could be and whether it was legal and even the ethics of all of it. But no one was speaking publicly about what, if anything, could be done to oppose any such possible changes.

The community by and large agreed the alleged changes were drastic, unexpected, and could potentially upend the entire third party publisher ecosystem and more. But the community had not yet unified behind a collective course of action, aside from voicing their opinion in various forums and not necessarily directly to Wizards of the Coast/Hasbro.

But while everyone was what-iffing and having these siloed, behind the scenes strategy sessions, and wringing their hands in forums about not rocking the boat, on January 6 tabletop gaming youtuber and personality Ginny Di came out and stated her opposition in no uncertain terms, “Wizards… scrap this.” Di had everything to lose by speaking out, but she also potentially had a lot to lose by staying quiet and seeing where things went. Following her leadership, others started publicly disagreeing with the alleged changes to the OGL.

On January 12, word got out that WOTC/Hasbro were closely watching D&D Beyond subscriptions as a real time unit of measurement. Ginny Di then rallied her vast networks to support a boycott of subscriptions to the D&D Beyond gaming service offered by Wizards of the Coast that was first proposed by gaming content creator D&D Shorts.

The results of the social media multiplier effect culminated in mass cancellations of D&D Beyond subscriptions to the tune of overwhelming the service’s servers.

On January 13 Wizards of the Coast released a statement/apology and has since promised a different revision.

It would not have happened without Linda Codega and Ginny Di.

Representation matters.

Inclusion matters.

In two weeks, we’ll be back where it all started. Our very first event as a business was  and they are back in person th...
02/04/2023

In two weeks, we’ll be back where it all started. Our very first event as a business was and they are back in person this year and we’re very excited to be joining the fun.
Come play, stop by and say hi. We’d LOVE to see you.

It all started here, with this community.♟🎲🧩🏠I know I've been quiet on this page for a while, but this GeekLife communit...
02/03/2023

It all started here, with this community.

♟🎲🧩🏠

I know I've been quiet on this page for a while, but this GeekLife community is often on my mind. All of you. Our board gamers, our D&D players and DMs, our Magic players, the OG Netrunner crew, the Gundam friends, the girls' bookclub, our AMAZING Drop In D&D game masters, and everyone else.

Over the past couple of years I've thought a lot about what the path forward looks like and there's a couple of announcements in that regard.

This is the first one.

I've been working on building a project (inspired by the community that we built together) that I started in the fall of 2019 to amplify underrepresented voices in tabletop gaming and now I'm so proud to share with all of you that Amplify Play is live and we have a lot of exciting things on the horizon.

🔊Please join me over at Amplify Play and check us out on our other socials:
https://www.instagram.com/amplify_play/
https://www.twitch.tv/amplifyplay
http://amplifyplay.com

Your support, as always, means the world to me.
Thank you. 💙

Stay tuned for a more local announcement soon. 😉

How it started.
By growing an intentionally inclusive community at my game store, I learned many best practices firsthand. But I also sought out experts for more insight into building not just diverse, but inclusive and equitable communities. At the same time, it became clear that there were a lot of people who wanted to nurture their own diverse and inclusive communities. So I reached out and offered to host a workshop, Nurturing Diverse Communities in Gaming.
To say I was thrilled to be included in the 2018 SXSW speaker line up is an understatement.

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Houston, TX

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