02/03/2026
Surviving our talk at Indie Outpost
A massive thanks to Benjamin Lochmann for the oppertunity. I’m pretty sure our brain lagged more than a buggy alpha build, and our stuttering was just me ‘buffering’ in real-time.
Hopefully, We’ll be 100% patched and optimized for the next one (assuming we haven't been banned from the stage yet!).
The game dev community here is incredibly warm and supportive. You guys are the best!
And also thankyou Games/Bavaria and CipSoft GmbH for the nice event!