21/06/2026
VR Motion Sickness – Myth or Real?
While VR sickness can happen, it is a myth that VR will always make you sick. In fact, it's quite rare.
There’s little difference between the nausea you feel from VR (also known as “cybersickness”) and what some people refer to as "car sickness". Both forms of motion sickness happen because your brain is receiving mixed signals: you feel that you are physically standing or sitting still, but everything around you is generating motion. In other words, there is a disparity between what your eyes see and what your body is doing.
Part of it comes down to the quality of the VR setup. VR content displays within the headset at a certain number of frames per second (FPS). When the FPS rate is low, the VR scene can appear jerky. These jerks create an incongruity between what your eyes see and what your body feels, potentially inducing cybersickness. Latency (the delay between turning your head and the virtual view updating) and lower headset resolution can also contribute. To prevent this, we use premium HTC Vive Pro 2 headsets and high-end gaming PCs to ensure top-tier quality with minimal lag, so you don't experience these issues.
However, the major cause of cybersickness is linear motion, or "locomotion"—the system that enables you to move within a virtual world. Since physical VR spaces are small compared to the huge environments you see in games, some applications use controller-based linear locomotion. With this approach, you use your controller joystick to move freely in a certain direction. Because your eyes see you moving through the virtual world while your body knows you are standing still, it can trigger that motion sickness.
This is why most of our VR games—and all of our VR escape rooms—give you the option to use teleportation-based locomotion. In this mode, you use your controller to select a spot on the ground and instantly teleport there. This simple adjustment completely removes the visual drag that causes dizziness.
We do have a few games that rely on linear motion due to the nature of the experience, such as skiing or skydiving in VR. If you find yourself in the small group of people who do experience cybersickness while trying these out, feel free to take a break—or just switch over to one of our many games that don't utilise linear locomotion!