Bill & Ogre's Tabletops

Bill & Ogre's Tabletops This page is dedicated to Bill & Ogre's community of Tabletop Players and Game Masters in the shop.

Please refer to official business to the proper page at https://www.facebook.com/billandogres
And their website at:
http://www.BillandOgres.com/

10/10/2022

Attention Bill and Ogre’s customers:
We’re moving! We will be closed Tomorrow, Tuesday October 10th until we can get the move finalized. We will announce our Grand Reopening date soon!

In this week's wild beyond the witchlight/ homebrew game after successfully freeing the kings of vice from their own pas...
09/05/2022

In this week's wild beyond the witchlight/ homebrew game after successfully freeing the kings of vice from their own past catching up with them after defeating Kala the evil druid the party had a small shopping session in the fantasy cotsco where lellywen and his trusty steed big gullop made a deal with a green eyed leonin named Garfield to kill skabatha nightshade a witch of the hourglass coven after being transferred back to the feywild from where they came they encountered an old centaur named winterbow who warned them that the realm was dying before he died himself (totally not because the local party lizardfolk was hungry...) after which the party continues on only to encounter a hostile dryad and some awakend shrubs after defeating them the party finds a local cave to rest in and begin to set watch order tune in next time for more shenanigans 😉

Dobby was given a gift.  Dobby can go home now! Thanks Kyle!
08/30/2022

Dobby was given a gift. Dobby can go home now! Thanks Kyle!

In the last episode of Curse of Strahd (Open D&D 5th Edition table), the ally Stella Watcher dropped some hurtful insult...
08/25/2022

In the last episode of Curse of Strahd (Open D&D 5th Edition table), the ally Stella Watcher dropped some hurtful insults at Strahd. The sort of comments that questioned the legality of his lust for a woman who neither consents to nor reciprocates his "Love" for her. This saved Belmont from being dropped from the third floor to his death and instead was tossed aside like garbage in Strahd's eyes to instead begin to pursue Stella in a rage. The party ran down the stairs attached to the parlor room. Arken and Stella decided to skip the landing halfway down the steps in favor of just putting as much distance as possible from the Vampire Lord. Strahd ordered the Animated Armors that were standing by to take care of Belmont. They quickly obeyed and the chase was on.

Binky, Braum, and Weatherwax instead chose to stop at the landing to find themselves in a library of old books and tomes, as well as a wizened old man chained into a hunch over a desk with a rope above his head. This man was writing on a comically large scroll. Upon questioning the man, he was writing the current events of Barovia as they unfolded, as in the party's current decisions in past tense. Binky ended up pulling the rope to sound a belfry far above them. Braum decided to see if there were any incoming threats in the room above, since that was loud.

There was a threat behind them as Strahd chased Stella down the stairs. Now the party was split three ways and for once, as DND custom, was no fault of the party. Enemies were forcing a wedge in the ally's block. Stella and Arken find themselves in the main chamber of the castle just before the banquet hall. They tried to escape, where eight gargoyles perched on the colonnade animated and swooped down on poor Arken and swarmed him. Thankfully they did not see Stella either.

Meanwhile, Belmont broke and entered into the guest bedroom, where an addled woman was asleep and woke dreamily as Belmont entered, not perceiving him as a threat. She happily answered any questions that Belmont answered, almost dreamily. Belmont didn't have much time to stay and chat as the Armors were taking the most direct path, through rooms and doors to catch up to Belmont, so the chase continued.

Back at Binky Weatherwax and Braum. Binky thought the whole wizened man at the desk was sketchy so he set the place on fire via burning hands. A whole library bloomed in fire. Weatherwax tried her best to free him, but she was a frail witch and needed help. Braum found himself in a spartan room with vaulted ceilings, where a massive, broken stained glass window depicting a raven upon a castle dominated one side, as well as an ornate mahogany, gold-and-gossamer laced throne sat on a dias with it's back towards the main part of the room.

Meanwhile, the swarm of gargoyles flew out of the room via the front door of the castle. Stella uses this opportunity to provide some meager healing to Arken when Strahd arrives, striking an awesome blow to Stella that knocks her into the banquet hall. Strahd casually strode in for the kill before Arken swooped in, grabbed Stella for a Misty Step onto the chandeliers above. He attempted to break the iron chains to drop the lights on Vampire but failed to do so. Instead, Strahd turned into a flurry of bats and back and joined them on the fixture. Grabbing Arken by the neck, he dropped him to the floor. Arken was a monk after all, he landed rather safely, but Strahd cutting the chandeliers instead brought him down to a single hitpoint.

Belmont somehow managed to make a loop around the third floor of the castle, finding the column staircase that the party had used just in time for a flurry of gargoyles to come crashing through the broken windows and pursuing the hunter, he chose to put as much distance as possible and descended down to the first floor. Coming face to face with the Count of Barovia himself.

Meanwhile, Braum remembered Madam Eva’s fortune-telling of how a symbol of good and hope was seen on a throne fit for a king. Sure enough, there was a platinum chain draped over the back of the throne, the medallion stylized with a ruby set into the middle of it. Just in time as a flock of Shadows answered the belfry. They began their attack, beginning with the dying old man despite Weatherwax’s attempts to save him. She was a frail old witch and the chains were too strong. Braum raised the medallion, and from it shone a brilliant light that debilitated the shadows. The three characters decided to run down a pair of stairs in the throne room.

At this moment, the Morninglord took pity on the characters fighting helplessly against the Lord of darkness. As they found their connection to the deity, Morninglord decided to give a tiny morsel of reprieve and light in the sea of darkness. This came in the form of an instant level up and long rest. Just in time for Strahd to find himself surrounded on the bottom floor.

Belmont began the assault, throwing a critical wooden dagger at Strahd. But just before the moment of impact, a baleful, oppressive red light shone from the walls of the castle. It was as ominous as Braum was brilliant. The attack bounced harmlessly, as if Castle Ravenloft itself protected Strahd from harm. However that light shattered like glass when Braum arrived with the sun at his back and rammed a sword through him.

Strahd had no choice but to flee, turning into bats and flying away up the stairs. The party now grouped up and rejuvenated, decided to check out the grand set of doors in the main intersection, it was a set of heavy stone and mahogany doors that required one to put their weight in to get it to slowly open with a harrowing groan. Inside was lined with knight statues who’s heads turned as Braum, brave and alone, ventures forth forty feet to a matching door on the far side.

Braum entered into a cathedral. Large and broken stained glass windows depict pictures of the Morninglord with raven motifs. Catwalks line the wall forty feet up and vaulted roofs pitch at the 120 ft mark. Upon the altar was a silver figurine where moonlight shines down upon through the cracks in the windows. Slumped over the altar is a robed figure, and a blackened iron mace at the floor next to him. Braum, still alone, picks up the mace to disarm the figure on the altar just in case.

Just then, as if waiting for this moment, two figures come crashing down from the catwalks above. One a familiar reborn tabaxi, landing gracefully despite the distance on the other side of the altar. The other, a mahogany and amber golem, cratering as it landed, blocked the entrance of the chapel and the hallway. Firean strikes his trap, a former player character who pledged his body and soul to Strahd. The medallion of good and hope, trapped alone with an assassin, his friends stuck behind the hallway and the golem.

What happens next? See y’all next week!

In the last episode of Curse of Strahd (Open D&D 5th Edition table) the party stumbled through the mist and found themse...
08/17/2022

In the last episode of Curse of Strahd (Open D&D 5th Edition table) the party stumbled through the mist and found themselves at Castle Ravenloft. This imposing Gothic castle has had seen better days. They carefully made their way inside seeing statues of dragons and gargoyles staring down at them from high perches.

They were greeted by the castle's chamberlain, Ruthegar, who directed the party to the banquet hall. Inside was a feast meant for kings accompanied by Strahd himself providing classical music on an imposing organ. The food was surprisingly, not poisoned, the wine flavorful and bubbly, and the chandeliers bright and colorful.

Strahd made his grievances clear during the feast, to which he got frustrated and dismissed the party to explore the castle. In response the ambience changed, the tapestries rotted in moments. A chandelier rusted to the point where it fell. The furniture dry rotted, the silverware was pewter, And Strahd simply disappeared.

The sounds of slamming doors, falling portcullises and a rising drawbridge made it clear that they were trapped. They began to move out.

First they found out that if they played Toccaca and Fuge on the organ, the instrument slid out revealing a secret passage filled with mirrors of various sizes.

They climbed a staircase, finding them outside in the cold storm looking down at the courtyard 90 feet below. They broke and entered the first window they found to find themselves in a palor room with a couple dusty instruments.

On a table was a moldy green wedding cake, likely 600 years old. The bride statuette still on top. Upon Weatherwax playing the instruments, a ghostly figure of a jester picks fun at his own death and demands them to kill his son in avengement.

It was then when two constructs held together by a mass of writhing souls patrolled their way into this room from the battlements, and hundreds of Rat's poured in from the second staircase nearby.

After a stalemate, strahd himself enters the room and demands the armors to stand aside as he vents his anger. He starts by turning into a flurry of bays and moving over to Belmont next to the battlements, forcing via charm to make Belmont kneel and be humiliated by eating the underside of Strahds boot.

Belmont breaks this charm thanks to the help of their ally Stella, and proceeds to punch Strahd with a via of holy water.

The castle itself protected Strahd by flashing with crimson lights and ruining the holy water. Angered by the sheer audacity of Belmont's actions, he grabbed Belmont by the neck and turned around.

This left Belmont suspended 90 feet in the air, hanging on by only Strahds nonexistent mercy.

What happens next, well we left them at a literal cliffhanger. Tune in next week!

In the last episode of Ars Animo (Open Mage: The Ascension Table) Sagakumo attempted to brave the contested Boston Harbo...
08/16/2022

In the last episode of Ars Animo (Open Mage: The Ascension Table) Sagakumo attempted to brave the contested Boston Harbor under military presence. He was attempting to cut off his Pinky to ask for forgiveness in giving a bad check to the Yakuza.

Little Mouse got sepsis from his encounter in the sewers. And the specimen they recovered in formaldehyde from the hospital decided to deny space and begin face hugging Sagakumo total Alien style.

After a short panic, the creature fled, dragging Sagakumo onto the battleship via warping space. When he finally killed the creature he stared right at his brother, a well decorated Admiral who by all rights should be dead.

They didn't have time before his bodyguard ripped him via teleportation over to a Presumably safe location.

08/12/2022

In the last episode of Dawn of Flame (Open Starfinder Table), the group finally found their way to the server room underneath, the Eos Athletics Facility. It was heavily guarded by the Brass Dragon mercenary company. It turned into a killzone as everyone unloaded all of their explosives in the small chokepoints in the opposite ends of the hallways. But the party was barely victorious. They looted their spoils and found that the this was where the Deep Cultures Institute's data was being stored, along with damning correspondence linking them with the coups at Asanatown and the Bloodshot gang violent acts. They also found data that points to anomalies inside the sun. The Deep Cultures Institute would understand what this meant.

They also found holy texts of an effreti named Malakai, who wrote about military theory and ascensions to divinity. They did not know how to read Ignan, so those texts were gathered for later study.

For now the party returned to the DCI, and rested in a job well done. Who doesn't like their character earning money and a level up!

08/10/2022

In tonight's game with Nate the Players continued their journey into a forgotten tower in the center of the earth. Inside and below they fought a heated engagement with spiders of exotic origins. Many fell to mysterious toxins and awakened to find themselves to be fed to new hatchlings. After several deal, deaths, and battles, some few escaped to adventure again, others still like uncertain of their fate.

In today's episode of DnD, the party continues there journey through city of zinda which they where transported to via a...
08/08/2022

In today's episode of DnD, the party continues there journey through city of zinda which they where transported to via an accidentally activated fairy ring in the fey wild and found a lead with finding the assassin responsible for the murders of members of the kings of coin, later finding out that the scourned daughter of an old enemy has been responsible the whole time using a poison known as bizas breath, the party manages to trail her to the end of the pier during the March of vice parade tune in next week to see what happens next

08/04/2022

In yesterday's game of Curse of Strahd (Open D&D 5th Edition table), the party met Ezmeralda in the Abbey of Saint Markova. She is a monster hunter with a vendetta against Strahd in particular. Her skills were demonstrated as she expertly wrangled Binky into a hostage situation, cursed another person with just a glare and trained a silvered crossbow bolt at the wereraven.

Hostilities were de-escelated as they diplomatically proved that they were against Strahd. She shared information on some ways to hurt the Count of Barovia. While most of it was stereotypical ways to kill a vampire—holy water, wooden stakes, shoving him into a river—the golden glint of information was her knowledge of Castle Ravenloft's layout.

The party found out that two of their treasure cards were in the castle itself. With the promise of levels and powerful weapons, they decided to go to Argynvostholt instead. The classic way the party avoids the problem by doing a side quest instead.

When they left the found that an army has begun marching on Krezk. Led by none other than Morquil, the Death Cleric devoted to Strahd. This will be his second city he wiped off the map after Berez. The party is now responsible of four burgomasters, at this rate the whole county of Barovia will have no governors.

The session ended with them fighting a revenant and an invisible stalker, who declared that Strahd had ordered the party's death officially. They have angered the count and the time of being playthings are over.

In the last episode of Ars Animo (Open Mage: The Ascension Table)Ars Animo (Open Mage: The Ascension Table) the party in...
08/02/2022

In the last episode of Ars Animo (Open Mage: The Ascension Table)Ars Animo (Open Mage: The Ascension Table) the party infiltrated the infected cannery, only to find more non-Euclidean things mixed in with the fish paste. This cannery was receiving all of it's imports from the Boston harbor, packaging it, and distributing it across the local and state level of consumers. Thousands were being infected by whatever was living inside this fish paste products.

Matters became worse as Sagakumo's landlord, and Mouse's boss, bludgeoned his way past the CDC and the military quarantine with legal procedural process to enter. He was followed by his close friend Boscoe Butcher who complained every step of the way, but did not cow from the danger. Shemar—and by extension Lupin Industries—was interested in the place to take advantage of the cannery and purchase a majority of their stock in a hostile takeover of the facility.

They made their way into the basement where a collapse in the wall made a narrow path to the nearby sewers. Besides the health implications of the exposure of sewage next to food storage, the party prepped for danger in every eventuality they could imagine. They were unable to discern if the collapse was man-made or natural, nor the direction of entry if it was one.

They ventured onto the catwalks of the sewer where Sagakumo tested the waters with a bolt of lightning. They were answered with a dozen or so pale, white, shark-like Sahuagin/Slaad crossbreeds.

And they look hungry, roll for initiative! See yall next week!

PS: Doggo is the real villian here~ Cute little furball.

Address

8724 US Highway 64
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